The OnAir Player Handbook – Volume I is a complete game and economy reference created to help players better understand the main systems behind OnAir.
This handbook brings together key gameplay rules, economy values, formulas, schedules, and explanations in one structured document. It is designed as a practical reference for pilots, company managers, Virtual Airline members, and players who want to better understand how OnAir works.
Volume I is part of the 2026 Edition of the OnAir Operations Manual.
The handbook includes 11 chapters covering the core OnAir systems:
Airports
Airport size, runway surfaces, simulator data, military airports, airport data version, and basecamp airports.
FBO & Hangar
FBO construction, hangar storage, cargo storage fees, aircraft parking fees, weekly ownership costs, logistic queries, and FBO-related skills.
Fuel
Fuel types, dealer prices, sell prices, fuel ordering, system FBO restocks, refueling, fuel containers, and fuel weight.
Maintenance & Workshop
Maintenance operations, pricing, repair times, mechanics, scheduled inspections, annual checkups, condition thresholds, and workshop rules.
Company Skills
Skill points, skill costs, respec, unlocks, hidden behaviours, branch diagrams, and recommended starter builds.
Flight Scoring
Overall score formula, flight phases, score trackers, landing ratings, key thresholds, and the effect of flight score on the economy.
Freelance & Missions
Mission types, pay systems, freelance charters, logistic-center missions, regular routes, penalties, cargo categories, and mission caps.
Economy & Global Constants
Landing fees, parking fees, loans, salaries, company level, passenger class economics, leasing, ownership, and internal balance constants.
Fleet & Aircraft
Aircraft ownership, pricing, market value, depreciation, used aircraft, rental mechanics, lease mechanics, test-flight onboarding, and cargo capacity.
Industries
Factories, machine types, production cycles, work teams, Industry Points, Trading Hall, truck transport, fees, lifecycle, and strategic patterns.
Server Clock & Schedules
Server timing, short-interval tasks, daily tasks, weekly tasks, UTC schedules, and key recurring events.
The handbook is available in three different formats, depending on how you prefer to read it.
Recommended for reading on a computer, tablet, or large screen.
This version keeps the full handbook layout and is ideal for quick reference while playing OnAir.
Recommended if you want to print the handbook or keep a physical copy near your simulator setup.
This version is prepared for printing and is useful if you like to annotate, highlight, or keep notes while planning your company strategy.
Recommended for e-readers and smaller reading devices.
This version is designed for a more comfortable reading experience during longer reading sessions.
The OnAir Player Handbook – Volume I is useful for:
All times in the handbook are expressed in UTC.
All costs and economy values are expressed in Credits (Cr).
The handbook is intended as a player reference and may evolve over time as OnAir continues to grow.